![]() ![]() He’s also been very encouraging to the community, having set up the Facebook group Apple Graphics and Arcade Game Design Enthusiasts, dedicated to the book by the same name. The results are indeed impressive, and his first foray into solo Apple II game production is shaping up great. Michael has gone back to teach himself assembly language and make the kinds of games he wished he had made back in the day. This month on Open Apple, we sit down with Michael Packard, author of the upcoming new game Alien Downpour. Podcast: Play in new window | Download (Duration: 1:40:11 - 78.2MB) | Embed Continue reading “Open Apple #76 (January 2018) – Ken Gagne & Andy Molloy, Juiced.GS, Nukes” → More information on everything discussed in this episode, after the jump. There’s always more to know about the intricacies of squeezing performance out of this unique and beautiful machine. Stay tuned for a Tech segment where we follow up on last episode and go even deeper on fast IIgs graphics. Here’s a time sensitive news item that didn’t make it into the show- vote for Nox Archaist and Lawless Legends for your favorite Ultima-inspired indie games of 2017! What do you do when you need a mathematically provably correct piece of hardware to verify nuclear weapons compliance? Why, you grab your Apple II, of course! Duh! Meanwhile, Quinn and Mike chat about FPGAs, nuclear weapons, and BBSes. Ken and Andy talk about the bloodless coup of the magazine, the long history of same, where things are headed, and why they hates trees. Juiced.GS is in its 23rd year, which has to be a record for magazines of almost any type. This month on Open Apple, we sit down with Ken Gagne and Andy Molloy of Juiced.GS, the longest running continuously published Apple II magazine (that you can still get in your mailbox to this day!). Subscribe: Apple Podcasts | Google Podcasts | Spotify | Amazon Music | Pandora | iHeartRadio | Stitcher | TuneIn | RSS | More Podcast: Play in new window | Download (Duration: 1:40:51 - 84.7MB) | Embed
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